The objective of this project is to build a simple electric motor from scratch.
Electric motors are everywhere; even your computer has electric motors to power its cooling fans and hard disks. Building a simple DC electric motor is a great way to learn how they work, and it's really fun to watch your creation spin.
To do an experiment in this area, you should do research that enables you to understand the following terms and concepts:
armature or rotor,
commutator,
brushes,
field magnet,
electromagnet, and
the operating principles of a DC motor.
right-hand rule,
induction, and
back EMF.
Here are some resources to get you started:
How Electric Motors Work: http://electronics.howstuffworks.com/motor.htm
Simple Electric Motors: http://www.simplemotor.com/
http://www.scitoys.com/scitoys/scitoys/electro/electro.html#motor
http://www.exploratorium.edu/snacks/stripped_down_motor.html
http://fly.hiwaay.net/~palmer/motor.html
What you will need:
A battery holder, such as Radio Shack #270-402 (holds a "C" cell) or #270-403 (holds a "D" cell).
A battery to fit the holder.
A magnet such as Radio Shack #64-1877, #64-1895, #64-1883, #64-1879, or #64-1888.
Some magnet wire such as Radio Shack #278-1345. We want enamel coated 22 gauge (or thicker) wire. We will only need about a yard of wire, so the Radio Shack package will make a dozen motors or more.
Some heavier wire such as Radio Shack #278-1217 or #278-1216. We want bare wire of 18 or 20 gauge, so we will be removing the plastic insulation from the wires listed above. We will need less than a foot of this wire per motor.
We start by winding the armature, the part of the motor that moves. To make the armature nice and round, we wind it on a cylindrical coil form, such as a ball point pen or a small AAA battery. The diameter is not critical, but should be related to the wire size. Thin wire requires a small form, thick wire requires a larger form.
Leaving a couple of inches of wire free at one end, wind 25 or 30 turns arounf the coil form. Don't try to be neat, a little randomness will help the bundle keep its shape better. The coil will end up looking like the photo below:
Note that there is a strip of paper stuck in between the battery and the electrical contact in the holder. This is the on/off switch. Remove the paper to allow electricity to flow into the motor, and replace the paper when you want to stop the motor and save the battery.
Spin the armature gently to get the motor started. If it doesn't start, try spinning it in the other direction. The motor will only spin in one direction.
If the motor still doesn't start, carefully check all the electrical connections. Is the battery connected so one support touches the positive end of the battery, and the other touches the negative end? Is the bare copper half of the armature wire touching the bare support wires at the bottom, and only at the bottom? Is the armature freely spinning?
If all these things are correct, your little motor should be spinning around at a pretty fast rate. Try holding it upside down. The motor should spin in the opposite direction if the magnet is on top instead of on the bottom. Try turning the magnet upside down and see which direction the motor spins. If you want a motor that has the magnet on the side instead of the top or bottom, you can simply make a new armature, but this time lay the coil flat on the table when you scrape the insulation off of the top half of the free wire ends.
If u thought this was a childs game then u can go on to make larger and faster motors.
1 comments:
I am the author of the original Beakman's Motor page. I just posted a project on how to build a tachometer to measure the speed of these little motors over on Instructables:
http://www.instructables.com/id/EDTP9R3F6B7T1Q9
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